Mar 22, 2011
Published!
Finally put a score on the board. My first (and second) professional comics work is now on sale - https://comics.comixology.com/#/digital_webbing
Sep 30, 2010
New column up at Project Fanboy: http://forums.projectfanboy.com/showthread.php?t=7041.
Haven't been active much lately due to the re-emergence of a neck problem that makes it feel like my head is sitting on top of a pillar of fire.
Haven't been active much lately due to the re-emergence of a neck problem that makes it feel like my head is sitting on top of a pillar of fire.
Sep 22, 2010
New Writing Gig
Also wanted to mention that I will be doing a weekly column for Project Fanboy called Development Hell that takes alook at the production side of comics from idea to publishing.
http://developmenthell.projectfanboy.com/
The first column takes a look at a Warren Ellis project that hung on longer than Johnny Smith's coma in the novel version of THE DEAD ZONE.
http://developmenthell.projectfanboy.com/
The first column takes a look at a Warren Ellis project that hung on longer than Johnny Smith's coma in the novel version of THE DEAD ZONE.
Crickets Chirping
Sep 1, 2010
Aug 18, 2010
Roswell - OH MY!
Creating comics work is a truly fascinating process, especially when I'm originating the idea. I liken it to making a short film.
Writer - I look at my job as equal parts screenplay writer, producer and director. In addition to coming up with the idea I assemble the rest of the talent and block out the scenes with stage direction.
Artist - The artist is equal parts director and cinematographer. By laying down the art, they are essentially capturing everything on film and deciding how our movie is going to look.
Colorist - The person laying down colors may be sort of a post-production job, but they also get the cinematography nod. If the art is lacking, good colors can punch it up. If the art is great, great colors make it even more outstanding. We won't even talk about bad colors.
Letterer - Seen by many as the job in comics that anyone can do (well, other than writing), what many don't get is that the letters are the finishing touch to a project. What they put on the page decides the performance of the actors. Bad letters can distract and take a reader out of the moment. Great letters keep a reader in the story, so much that sometimes you don't even notice that these are just words in balloons. They're dialogue to the film you're reading.
With that said, I give you page one of "Roswell". We're past the dailies now and into post-production. Since this is an 8 page story, I'm giving you the first 10 minutes of an 80 minute movie for free - like a film trailer. If you want to see the rest, you've got to go out and get that movie ticket.
Look for "Roswell, Population 37" in the pages of Digital Webbing Presents (issue #2 or #3 I believe) available exclusively - for now - in your neighborhood iTunes store.
Writer - I look at my job as equal parts screenplay writer, producer and director. In addition to coming up with the idea I assemble the rest of the talent and block out the scenes with stage direction.
Artist - The artist is equal parts director and cinematographer. By laying down the art, they are essentially capturing everything on film and deciding how our movie is going to look.
Colorist - The person laying down colors may be sort of a post-production job, but they also get the cinematography nod. If the art is lacking, good colors can punch it up. If the art is great, great colors make it even more outstanding. We won't even talk about bad colors.
Letterer - Seen by many as the job in comics that anyone can do (well, other than writing), what many don't get is that the letters are the finishing touch to a project. What they put on the page decides the performance of the actors. Bad letters can distract and take a reader out of the moment. Great letters keep a reader in the story, so much that sometimes you don't even notice that these are just words in balloons. They're dialogue to the film you're reading.
With that said, I give you page one of "Roswell". We're past the dailies now and into post-production. Since this is an 8 page story, I'm giving you the first 10 minutes of an 80 minute movie for free - like a film trailer. If you want to see the rest, you've got to go out and get that movie ticket.
Look for "Roswell, Population 37" in the pages of Digital Webbing Presents (issue #2 or #3 I believe) available exclusively - for now - in your neighborhood iTunes store.
Aug 17, 2010
World Tour Update
Aug 9, 2010
Down Time
"Roswell" is essentially done. The art and colors are finalized, and Kel should be knocking out letters very soon. "Cold Trail" is also at the finish line, with Bill wrapping up colors soon and those pages going off to be lettered after that. The first two WORLD TOUR scripts are complete, and Karl should be knocking out art on that shortly.
So I find myself trying to figure out my next project.
1. I'm re-researching the SILVER SPURS graphic novel.
2. I've got the next few WORLD TOUR stories laid out.
3. I've started adapting "Roswell" into a full length feature film script.
4. I'm re-working my script for the OMEGA mini.
5. I'm digging deep to put together the pitch for my semi-secret ongoing series, which I still need to find an artist for. I have an awesome logo the Kep! designed for me already, so score one for the home team.
With all these things lined up, it should seem like I've got enough on my plate to hold me over for a few months. I find my attention wandering though, looking over sequentials and trying to find an artist that I want to work with on something other than what I need to be doing.
I'm thinking about setting up a regular work schedule where I force myself to work on a specific project for a set period of time, but that just seems counter-creative to me for some reason. It doesn't help that the day job has been especially draining of late. Luckily I have a week of vacation time coming up where I can take three or four days and write full time. I'm hoping that works out the kinks with my motivation.
So I find myself trying to figure out my next project.
1. I'm re-researching the SILVER SPURS graphic novel.
2. I've got the next few WORLD TOUR stories laid out.
3. I've started adapting "Roswell" into a full length feature film script.
4. I'm re-working my script for the OMEGA mini.
5. I'm digging deep to put together the pitch for my semi-secret ongoing series, which I still need to find an artist for. I have an awesome logo the Kep! designed for me already, so score one for the home team.
With all these things lined up, it should seem like I've got enough on my plate to hold me over for a few months. I find my attention wandering though, looking over sequentials and trying to find an artist that I want to work with on something other than what I need to be doing.
I'm thinking about setting up a regular work schedule where I force myself to work on a specific project for a set period of time, but that just seems counter-creative to me for some reason. It doesn't help that the day job has been especially draining of late. Luckily I have a week of vacation time coming up where I can take three or four days and write full time. I'm hoping that works out the kinks with my motivation.
Aug 7, 2010
Another Roswell Page
Aug 3, 2010
The Dirty Tease
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